

Four lasers show up again, this time, two are on the left and right sides. Four lasers fire, as three more pulse bombs show up, with the third also detonating after the first few. Three lasers show up and fire, while four pulse bombs simultaneously reappear and detonate in the same order.

Three of them detonate first, while the fourth detonates after. Then, four pulse bombs appear and the tiny square projectiles resume spewing out from top to bottom. Then another four appear, back in the same position as the first four round spikes. It is accompanied by four smaller round spikes, two above and below it.Īnother four appear shortly after, this time closer to the larger round spike. Afterward, the tiny square projectiles stop shooting out, as a large round spike rolls in from the right.

Then, three round-tipped walls appear, from left to right in ascending order. The phase starts with the three vertical lasers again. As the player reaches the first checkpoint, three pink lasers shoot simultaneously once more, transitioning to the second phase. The pink lasers shoot simultaneously again.įour more spikeballs come from the top once again, followed by four more spikeballs from the bottom. A few more appear in the middle right, before the pink squares default to original attack formation.

This time, they fade in from the bottom right to the top right in a motion like painting up and down. Four small-to-medium-sized pink spikeballs float downwards, as the same pink squares from before, fade in the same way as in the beginning, at a slower rate.Īfter the first four spikeballs float down off the bottom border, four more spikeballs float upwards, with all of them spaced so that none of them overlap with the previous spikeballs.Īs the music picks up, the three pink lasers appear again, this time shooting simultaneously, and the floating pink squares come back again. Three pink lasers equidistant from each other appear from left to right and disappear. The level starts with pink squares fading in from the right in an upwards and downwards direction towards the player. It also uses the rare round-tipped wall hazard, although it's only twice in the entire level. Yokuman Stage uses mostly common hazards, such as round spikes and tiny projectiles and largely uses the projectiles and lasers in the second phase.
